Railroad Mandate
Railroad Mandate crest: a winged driving wheel

Railroad Mandate Canada, 1880

Lay the track. Run the trains. Own the country.

A 3D railroad tycoon for your phone. Start with one line and one train, then build the mines, mills and stations that grow a nation, and race three rival railways for every mile of it.

Free early build for Windows and the browser. Coming to Android.

Toronto in the game, with the company bar at the top and the next goal Inside a sawmill: the open factory floor in 3D The race for Canada: your share of the railways against three rivals Research: locomotive engineering, with a painted card for each step
Map of Canada split into four territories: the Pacific Coast Railway around Vancouver, the Prairie Northern around Winnipeg, the Upper Canada Railway around Toronto and the St. Lawrence & Atlantic around Montreal, each with its first lines drawn
Canada, 1880Four railways, four home territories, seventy-two towns from Victoria to St. John's. Every line you lay is a step toward owning the lot.

Four railways. One country.

Pick your corner of Canada. The other three belong to rival tycoons, each with their own way of doing business, and none of them will wait for you.

Painting of a steam train on a mountain ledge above a Pacific harbour
The West

Pacific Coast Railway

Captain Silas Vane, empire builder

Lays track fast and far, and borrows to do it.

Painting of a freight train passing grain elevators in a wheat field
The Prairies

Prairie Northern Railway

Margaret Holloway, stock raider

Buys shares in rival railways and hunts for takeovers.

Painting of ore cars at a lake port with a steamer loading
Central Canada

Upper Canada Railway

Edmund Thorne, careful banker

Builds only where it pays, and keeps money in the bank.

Painting of a harbour below a château, with sailing ships and a train on the quay
The East

St. Lawrence & Atlantic

Jean-Baptiste Morel, harbour man

Ties his railway to the ports and the sea trade.

75%

Own three-quarters of Canada's railways to win. Or skip the long way round: buy up a rival's shares until his board hands you the company.

Your first run, stop by stop

You never have to guess what to do next. A NEXT button at the top of the screen shows the next stop on the line, with a cash reward when you reach it.

  1. 1

    Ride your first train

    You start with one line and one engine. Follow it out of town, or climb into the cab.

    +$1,000
  2. 2

    Deliver a job

    Towns post jobs: forty tonnes of grain here, flour there. Deliver on time and your record goes up.

    +$3,000
  3. 3

    Open a mine or a farm

    Coal, iron, timber and grain sit outside every town. Build the works and your trains carry what they dig and grow.

    +$5,000
  4. 4

    Build a factory, then go inside

    Enlarge the building from the outside, then fit machines on the open floor. Each level you buy shows up as new machinery.

    +$5,000
  5. 5

    Research better engines

    Thirteen fields, from locomotive engineering to shipping and ports. Steam gives way to diesel, electric and high speed.

    +$6,000
  6. 6

    Win a government contract

    Governments need coal, steel and munitions moved. Bid low enough to win, and deliver what you promised.

    +$8,000
  7. 7

    Go public, then take over a rival

    List your company, buy your rivals' shares, and when you hold enough, their railway becomes yours.

    +$25,000

Riding along on the line to Vancouver

Run it for 170 years

The same company, from wooden coaches to bullet trains. Drag the engine along the line to see your works change with the age.

1900
The age of steam
Grand Express4-6-2 steam, 130 km/h
Your steel worksFrom the outside
The factory floorThe machines you fitted
ResearchSuperheated steam and heavier engines

Sixty-eight engines to collect

Every locomotive is a full 3D model with its own painted card, from 1829 to today. Here are a few.

Painting of soldiers unloading supplies from a train at a railhead

When the country goes to war, it calls you

You don't fight the wars. The governments do. But armies run on railways, and someone has to haul the shells, the coal and the troops to the front.

War brings rich government contracts and cut lines that need repair. Peace brings the boom.

Infantry
Artillery
Supply
Armoured train
Tanks

Straight from the game

All aboard

Download the early build for your Windows PC, or play it straight in your browser. It's still being built, so expect changes. The Android version is on the way.

68locomotives
124kinds of cargo
232industries
72Canadian towns
13research fields